Swipe in SpriteKit

Use UISwipeGestureRecognizer in didMoveToView method

Example

SwipeMoveCharacter.h

@interface SwipeMoveCharacter : SKSpriteNode
- (void)initGestures:(UIView *)view;
@end

SwipeMoveCharacter.m

#import "SwipeMoveCharacter.h"

@implementation SwipeMoveCharacter

- (void)initGestures:(UIView *)view {
    // This should be called from didMoveToView
    // Add swipe Event here
    UISwipeGestureRecognizer *swipeRight = [[UISwipeGestureRecognizer alloc] initWithTarget:self action:@selector(handleSwipe:)];
    swipeRight.direction = UISwipeGestureRecognizerDirectionRight;
    [view addGestureRecognizer:swipeRight];
    
    UISwipeGestureRecognizer *swipeLeft = [[UISwipeGestureRecognizer alloc] initWithTarget:self action:@selector(handleSwipe:)];
    swipeLeft.direction = UISwipeGestureRecognizerDirectionLeft;
    [view addGestureRecognizer:swipeLeft];
    
    UISwipeGestureRecognizer *swipeUp = [[UISwipeGestureRecognizer alloc] initWithTarget:self action:@selector(handleSwipe:)];
    swipeUp.direction = UISwipeGestureRecognizerDirectionUp;
    [view addGestureRecognizer:swipeUp];
    
    UISwipeGestureRecognizer *swipeDown = [[UISwipeGestureRecognizer alloc] initWithTarget:self action:@selector(handleSwipe:)];
    swipeDown.direction = UISwipeGestureRecognizerDirectionDown;
    [view addGestureRecognizer:swipeDown];
}

- (void)handleSwipe:(UISwipeGestureRecognizer *)recognizer {
    if (recognizer.state == UIGestureRecognizerStateRecognized) {

        switch(recognizer.direction) {
            case UISwipeGestureRecognizerDirectionUp:
                break;
            case UISwipeGestureRecognizerDirectionDown:
                break;
            case UISwipeGestureRecognizerDirectionLeft:
                break;
            case UISwipeGestureRecognizerDirectionRight:
                break;
        }
    }
}

@end

Set all directions up, down, right, left.