Android Unity Plugin
Unity Support Android
Android SDK
Android SDK is jar or aar.
Unity can use both styles. Unity calls Java Code from C# or UnityScript.
This library is to show Toast in Android.
public class ShowUtils {
public static void showMessage(Context context, String message) {
Toast.makeText(context, message, Toast.LENGTH_SHORT).show();
}
}
To build Android code as library, we need to change gradle
build.gradle
apply plugin: 'com.android.library'
android {
compileSdkVersion 23
buildToolsVersion "23.0.1"
defaultConfig {
minSdkVersion 15
targetSdkVersion 23
versionCode 1
versionName "1.0"
testInstrumentationRunner "android.support.test.runner.AndroidJUnitRunner"
}
buildTypes {
release {
minifyEnabled false
proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.pro'
}
}
}
sourceSets {
main {
java {
srcDir 'src/main/java'
}
}
}
task clearJar(type: Delete) {
delete 'build/libs/' + "androidlib.jar"
}
task makeJar(type: Copy) {
from('build/intermediates/bundles/release/')
into('release/')
include('classes.jar')
rename('classes.jar', 'androidlib.jar')
}
makeJar.dependsOn(clearJar, build)
dependencies {
compile fileTree(dir: 'libs', include: ['*.jar'])
androidTestCompile('com.android.support.test.espresso:espresso-core:2.2.2', {
exclude group: 'com.android.support', module: 'support-annotations'
})
compile 'com.android.support:appcompat-v7:23.2.1'
testCompile 'junit:junit:4.12'
}
Run
gradle makeJar
We can get androidlib.jar
Integrate Android SDK
After building SDK, we need to import this into Unity Project.
Create space Plugins/Android under your project.
Copy jar file under this directory.

Write code(example)
public class CallLib : MonoBehaviour {
public void OnClick() {
// Call Lib
if (Application.platform == RuntimePlatform.Android) {
Debug.Log ("Android");
using (AndroidJavaClass plugin = new AndroidJavaClass ("com.atmarkplant.androidlib.ShowUtils")) {
AndroidJavaClass unity = new AndroidJavaClass("com.unity3d.player.UnityPlayer");
AndroidJavaObject context = unity.GetStatic<AndroidJavaObject>("currentActivity").Call<AndroidJavaObject>("getApplicationContext");
if (context != null) {
plugin.CallStatic("showMessage", context, "Message");
}
}
} else if (Application.platform == RuntimePlatform.IPhonePlayer) {
Debug.Log ("iOS");
} else {
Debug.Log (Application.platform);
}
}
}
In this code, if the device is Android and, Unity can find Android class, Run Method named “getApplicationContext” and CallStatic method named shoeMessage
